Fix guide

AION 2 high ping: server regions and the 200 ms problem

Updated 2026-09-20

Big Asian MMOs launch with servers in a few regions. So a large share of the player base plays from far away. That creates a latency floor no client-side product can remove. But it also means the rest is worth measuring properly.

Illustrative diagram — not a measurement.
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Know your floor

Light in fibre travels at roughly 200,000 km/s. A round trip of 20,000 km costs about 100 ms before any router, queue or congestion is involved. If you play a Korean or Japanese realm from Europe or the Americas, most of your ping is arithmetic. Check the realm list for a closer regional server before optimising anything.

Not sure where your problem is? Run the free test first — it takes about 45 seconds and tells you which of the fixes on this page actually apply to you.

Run the connection check

Separate distance from routing

Distance gives you a high but steady number. Routing problems give you a number that jumps, especially at peak hours. Run a test twice — once at off-peak and once in prime time. Compare the spread, not the average.

Stable and high: region choice is the lever. Unstable and high: your own connection comes first.

What helps for cross-region play

  • Pick the region with the best worst-case ping for your group, not the best average.
  • Use a wired connection. Every millisecond of wireless retransmission is paid twice on a long path.
  • Enable QoS if the line is shared.
  • If one specific route to the region is consistently worse than another at similar distance, that is the case where a route optimiser is worth testing on a trial.

Related reading

Run the connection check · How we measure · See what actually reduces latency