Fix guide
AION 2 high ping: server regions and the 200 ms problem
Big Asian MMOs launch with servers in a few regions. So a large share of the player base plays from far away. That creates a latency floor no client-side product can remove. But it also means the rest is worth measuring properly.
Know your floor
Light in fibre travels at roughly 200,000 km/s. A round trip of 20,000 km costs about 100 ms before any router, queue or congestion is involved. If you play a Korean or Japanese realm from Europe or the Americas, most of your ping is arithmetic. Check the realm list for a closer regional server before optimising anything.
Not sure where your problem is? Run the free test first — it takes about 45 seconds and tells you which of the fixes on this page actually apply to you.
Run the connection checkSeparate distance from routing
Distance gives you a high but steady number. Routing problems give you a number that jumps, especially at peak hours. Run a test twice — once at off-peak and once in prime time. Compare the spread, not the average.
Stable and high: region choice is the lever. Unstable and high: your own connection comes first.
What helps for cross-region play
- Pick the region with the best worst-case ping for your group, not the best average.
- Use a wired connection. Every millisecond of wireless retransmission is paid twice on a long path.
- Enable QoS if the line is shared.
- If one specific route to the region is consistently worse than another at similar distance, that is the case where a route optimiser is worth testing on a trial.